My resume

David ROGER, Game Programmer – (+33)781966841 – 46 rue de la Croix, 92000 Nanterre

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Programmation languages: C, C++, C#, Java, JavaScript, Unreal script, Visual Basic, Processing

3D Game Engine: Unity3D, Unreal Engine 4, Unreal Engine3, SDL, SFML

Other tools: SVN, GIT, Perforce, Jenkins, Selenium driver

3D modeling and graphic design software: 3ds Max, Photoshop, Gimp


        Extia QA automation tool Programmer                                                                                                      October 2014 – now

Consultant at Virgin mobile, I set up a system based on Selenium web driver to automatically launch functional test-case.

Java, Selenium, Jenkins

Ubisoft Paris – Build and Release Engineer                                                                                                  Avril 2014 – now

Watchdogs:  Action game. I developed tools to analyses and make statistics about the project architecture.

Java, perforce, MySQL

Cyanide Studio – Gameplay Programmer                                                                                                      October 2013 – mars 2014

Styx: Master of Shadows: Infiltration-action game. I implemented game mechanisms and developed tools for the team.

Unreal script, Unreal Engine 3, visual basic, SVN

BDO Nantes – Tool Programmer                                                                                                                     September 2010 – January 2011

I developed various tools and wrote tutorials in order to help non-IT co-workers in their works.

C#, Microsoft Word

EPITECH – Student                                                                                                                                              October 2009 – now

Animate (Laureat Epitech Innovative Project 2014): Two years long project. It’s a life simulation. I implemented game mechanisms and the animation system. I also created levels.

è  C#, Unity3D, level design – 12 team member

                KillYourself: Platformer game, I was mainly in charge of the core game mechanics and the level design.

è  C#, Unity3D, gameplay, level design, game design, story writing, Photoshop – 4 team member

R-Type:Multi-player shooter game with client-server architecture. I developed the gameplay mechanisms server side.

è  C++, gameplay – 6 team member

Side projects – Programmer                                                                                                                             October 2009 – forever

I always experiment, write complete game design document, use agility to organize, design, start implementing, finish features, be happy, fail, learn, and start another project.


EPITECH                                                                                                                                                              October 2009 – now

“Master Informatique”, 5 years. Project based learning, working in team, surviving deadline and always adapting.

Keimyung University (South Korea)                                                                                                                  June 2012 – April 2013

                Included in the 5 year cursus of EPITECH, I sharpened my skills in game programming following the Game and Mobile Content course in Keimyung University.

Scientific “Baccalauréat” (High School Diploma)                                                                                              September 2008 – June 2009



French(native language), English(professional level), Korean(notion), Japanese(notion)


Like playing videogames, making videogames, watching anime, reading manga, playing music, practicing aikido


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