David ROGER, Game Programmer
email@example.com – (+33)781966841 – 46 rue de la Croix, 92000 Nanterre
3D Game Engine: Unity3D, Unreal Engine 4, Unreal Engine3, SDL, SFML
Other tools: SVN, GIT, Perforce, Jenkins, Selenium driver
3D modeling and graphic design software: 3ds Max, Photoshop, Gimp
I WORKED ON…
Extia QA automation tool Programmer October 2014 – now
Consultant at Virgin mobile, I set up a system based on Selenium web driver to automatically launch functional test-case.
Java, Selenium, Jenkins
Ubisoft Paris – Build and Release Engineer Avril 2014 – now
Watchdogs: Action game. I developed tools to analyses and make statistics about the project architecture.
Java, perforce, MySQL
Cyanide Studio – Gameplay Programmer October 2013 – mars 2014
Styx: Master of Shadows: Infiltration-action game. I implemented game mechanisms and developed tools for the team.
Unreal script, Unreal Engine 3, visual basic, SVN
BDO Nantes – Tool Programmer September 2010 – January 2011
I developed various tools and wrote tutorials in order to help non-IT co-workers in their works.
C#, Microsoft Word
EPITECH – Student October 2009 – now
Animate (Laureat Epitech Innovative Project 2014): Two years long project. It’s a life simulation. I implemented game mechanisms and the animation system. I also created levels.
è C#, Unity3D, level design – 12 team member
KillYourself: Platformer game, I was mainly in charge of the core game mechanics and the level design.
è C#, Unity3D, gameplay, level design, game design, story writing, Photoshop – 4 team member
R-Type:Multi-player shooter game with client-server architecture. I developed the gameplay mechanisms server side.
è C++, gameplay – 6 team member
Side projects – Programmer October 2009 – forever
I always experiment, write complete game design document, use agility to organize, design, start implementing, finish features, be happy, fail, learn, and start another project.
I STUDIED IN…
EPITECH October 2009 – now
“Master Informatique”, 5 years. Project based learning, working in team, surviving deadline and always adapting.
Keimyung University (South Korea) June 2012 – April 2013
Included in the 5 year cursus of EPITECH, I sharpened my skills in game programming following the Game and Mobile Content course in Keimyung University.
Scientific “Baccalauréat” (High School Diploma) September 2008 – June 2009
French(native language), English(professional level), Korean(notion), Japanese(notion)
Like playing videogames, making videogames, watching anime, reading manga, playing music, practicing aikido